Videogame Ghosts

Lack of interactivity is something I’m noticing more and more in games. It’s not that the worlds used to be more interactive – it’s that as the detail in games has increased the level of interactivity has not kept pace. So while the Paris of Assassin’s Creed Unity is a really amazing thing – I’ve spent house exploring it – after a while I felt like a ghost. So many games we move though these amazing worlds without being able to really reach out and touch them.

Perhaps these lonely avatars wandering though Paris or Chicago of Watch Dogs are a metaphor for a lonely generation. Unintended of course. But I want to be able to give money to a beggar in Watch Dogs, or just talk to someone in Unity, tell a busker they are great, hold someone’s hand.

So many games with amazing game worlds and the only time we can touch them is with a blade or a bullet.

Trouble in Greendale

For many years now Royal Mail Postman Pat Clifton was the man you could always rely on in Greendale. He was the glue that held the community together, the face of officialdom that could be relied on to being the post whatever the weather. Not only did he bring the mail he was often there to save the day in many a community crisis.

But watch Pat at work today and something has gone terribly wrong. Rather than being the glue that holds the Greendale community together he seems to be the cause of most of the local problems. If you’ve a special event and need a package for it delivered on time, these times you can guarantee there will be some dreadful and potentially dangerous cock-up.

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